So my new localised (albeit, crudely put together) version of Monopoly, and my (rather oversized) Ticket to Ride – Scotland map, have both been completed and tested. They have taken a lot of my recent furlough time, but the good thing is that they both work, and they are both enjoyable in the same way that the base games are.

I made several changes to the basic rule set of Monopoly, including writing a complete set of new Community Chest and Chance cards, and adding a couple of casino spaces to the board, along with their own set of cards. These changes were a concerted effort to shorten the length of the game whie also injecting a little freshness into the mix. While these changes didn’t seem to have much effect on the duration, the consensus was that they did make the game more involved and interesting.
![Ticket-to-Ride-Original-Board-Game_T_1_I_206_G_0_V_1[sellr]302x292[sellr]](https://briangrantross.com/wp-content/uploads/2020/07/ticket-to-ride-original-board-game_t_1_i_206_g_0_v_1sellr302x292sellr.jpg?w=187&h=187)
Ticket to Ride – Scotland was a much more school project kind of creation, because I didn’t have a base game to begin with, just the basic rule set, which is a little different for each version released. I bought some foam boards, used Lego for the tracks (and the playing pieces), and developed 72 routes – which is more than most other iterations of the game. I also had to make my own colour-coded train cards (over 100 of those) which anyone who has played the game will be familiar with.
In fact, I was so impressed with my effort that I sent off an email to the guys who produce the Ticket to Ride franchise, hoping for a little feedback!
